Action & camera catalog
A position says who is where. An action says what changes over the next few seconds. In an image-to-video pipeline the position is already fixed by the conditioning frame, so beat and camera are the only vocabulary left to choose.
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A named position fixes who is where. This layer fixes what changes over time: the action beat being performed, its tempo, the camera's own movement, how the clip loops, and whether body contact survives the motion. It exists as a separate layer because generated adult media moved from stills to image-to-video, and in that pipeline the position is already carried by the conditioning frame.
Why the wording looks clinical. Video models respond to physical description of motion, what moves, in which direction, at what rate, and degrade on literary or euphemistic phrasing. Every beat and camera move below carries a mechanical gloss written to be pasted straight into a prompt. Tempo, loop type and contact continuity are structural axes and carry no gloss.
22 beats14 camera moves6 tempi4 loop types219 positions joined
Before contact 3
Approach and undress. Nothing is touching yet.
Approach
approachOne participant closes distance toward another before contact.
one figure moves toward the other, closing the gap between them
199 positionsElephant Posture · Entwined Cranes · Face-off (chair straddle) · Facefuck (kneeling, irrumatio) · +195 more
Disrobe
disrobeA garment is removed or displaced.
fabric is pulled away from the body and falls
114 positionsFour-Person Daisy Chain · Reverse cowgirl · Reverse gangbang · Reverse Spit Roast · +110 more
Walk toward camera
walk_towardSolo locomotion toward the lens.
subject walks forward toward the lens, full gait cycle, hips counter-rotating
1 position
Contact 2
Touch without penetration.
Caress
caressA hand moves across the partner's or own body without stimulation intent.
hand travels slowly across skin, fingers maintaining surface contact
210 positionsButter churner · Butterfly (edge of bed) · Cicada Clings · Coital alignment technique · +206 more
Kiss
kissMouth-to-mouth or mouth-to-body contact.
two faces meet, lips make contact, heads tilt slightly
145 positionsButterfly (edge of bed) · Cicada Clings · Coital alignment technique · Cowgirl (woman on top) · +141 more
Transition 2
Moving into, or between, positions. The hardest case for a video model to hold.
Entry
entryThe transition into a penetrative position.
the figures close the remaining gap and settle into contact
167 positionsLap and Kneel · Lateral coital (side face-to-face) · Cowgirl, leaning back · Leapfrog · +163 more
Reposition
repositionA transition from one named position to another within the clip.
figures separate, rotate, and settle into a new arrangement
219 positionsBelly to Belly · Bent over furniture · Bridge (arched receiver) · Bucking Bronco · +215 more
Sustained 10
The repeating motion that fills most of a clip. Tempo matters most here.
Thrust (shallow)
thrust_shallowShort-amplitude reciprocating penetrative motion.
short-range reciprocating motion along the body axis, small amplitude, hips leading
Thrust (deep)
thrust_deepLong-amplitude reciprocating penetrative motion.
long-range reciprocating motion along the body axis, full amplitude, torso following the hips
80 positions · characteristic of 73The Waterfall · Tiger's Tread · Train (rear-entry chain) · Turtle · +76 more
Thrust and hold
thrust_holdMotion pauses at maximum extension.
motion travels to full extension and stops, bodies pressed together and motionless
156 positions · characteristic of 1Spoon DP (side-lying sandwich) · Spooning · Spread Eagle · Squat Thrust · +152 more
Grind (circular)
grind_circularCircular contact motion in the transverse plane, no separation.
hips trace a circular path in the horizontal plane, contact never breaking
121 positions · characteristic of 4Fire Hydrant · Fishes Interlock · Froggy Style · Frottage (face-to-face grinding) · +117 more
Grind (rocking)
grind_rockingForward-and-back rocking contact motion, no separation.
pelvis rocks forward and back through a short arc, contact never breaking
168 positions · characteristic of 34Bridged Double Penetration · Folded Double Penetration · Prone Double Penetration · Reverse DP (leaning back) · +164 more
Ride (bounce)
ride_bounceReceiving partner drives vertical motion from above.
upper figure rises and drops vertically, thighs driving, torso upright
26 positions · characteristic of 20Face-off (chair straddle) · FFM ride and sit · Fishes Interlock · Lap and Kneel · +22 more
Ride (grind)
ride_grindReceiving partner drives horizontal motion from above without lifting.
upper figure stays seated and moves forward and back, no vertical travel
43 positions · characteristic of 8Facesitting · Facesitting Circle · Facesitting (reverse) · FFM ride and sit · +39 more
Oral (bobbing)
oral_bobRhythmic head motion along the body axis.
head moves up and down along a fixed axis, neck flexing, shoulders steady
35 positions · characteristic of 10Lying spit roast · Seated Spit Roast · Stacked Oral · Standing 69 (inverted carry) · +31 more
Oral (lateral / lick)
oral_lateralSide-to-side or sweeping tongue motion.
head moves side to side in a short sweeping arc, tongue extended
49 positions · characteristic of 15Spit roast · Lying spit roast · Seated Spit Roast · Stacked Oral · +45 more
Manual stroke
manual_strokeReciprocating hand motion.
hand travels back and forth along a short fixed path, wrist articulating, forearm steady
111 positions · characteristic of 8Reverse gangbang · Reverse Spit Roast · Rocking Horse · Rusty trombone · +107 more
Resolution 2
Reaction and aftermath.
Climax reaction
climax_reactionWhole-body reaction: muscle tension, arching, grip.
back arches, muscles tense across the torso, hands grip, motion becomes irregular then stops
211 positionsPhoenix Soars · Piledriver · The Pinball Wizard · Pounding on the Spot · +207 more
Aftermath
aftermathPost-act rest; breathing settles, bodies relax.
bodies go slack, breathing is heavy and slowing, no directed motion
170 positionsThe Sandwich · Scissoring (tribadism) · Seated rear entry (lap ride) · Seated Scissoring · +166 more
Held 3
The pose is kept. Only breath, hair and fabric move. What video models do best.
Idle / micro-motion
idle_microThe pose is held; only breathing, hair, and fabric move.
subject holds position, chest rises and falls slowly, hair and fabric settle
219 positions · characteristic of 4Standing Carry, Rear Entry · Standing rear entry (bent over) · Standing face-to-face (leg raised) · Standing Line-Up · +215 more
Pose settle
pose_settleSmall adjustment into the held position, weight shifts, a limb repositions.
subject shifts weight, adjusts limb placement, then holds still
219 positions · characteristic of 1Mare's Position · Mating press · Alternating Partners · Missionary · +215 more
Display turn
display_turnSolo rotation or presentation toward the camera.
subject rotates on the spot to face the camera, weight transferring between feet
5 positions · characteristic of 3Solo all-fours (look back) · Solo display (kneeling) · Face down, hips up (solo) · Solo display (squat) · +1 more
Camera moves 14
Movement of the camera itself, independent of what the subjects are doing. Any beat can be shot with any of these, which is exactly what a bundled preset cannot offer.
Locked off
static_lockedTripod-static; the frame does not move.
camera is locked on a tripod and does not move
Handheld drift
handheld_driftSmall unmotivated movement from a hand-held rig.
camera drifts slightly, small unsteady handheld movement
Push in
push_inCamera advances toward the subject.
camera moves steadily toward the subject, framing tightening
Pull out
pull_outCamera retreats from the subject.
camera moves steadily away from the subject, framing widening
Orbit (360)
orbit_fullCamera circles the subject through a full revolution.
camera circles all the way around the subject at a constant radius
Arc (partial)
arc_partialCamera travels along part of a circular path around the subject.
camera travels sideways along a curved path around the subject
Crane up
crane_upCamera rises vertically.
camera rises vertically while staying pointed at the subject
Crane down
crane_downCamera descends vertically.
camera lowers vertically while staying pointed at the subject
Overhead descend
overhead_descendCamera lowers from a top-down position.
camera looks straight down and descends toward the subject
Pan / follow
pan_followCamera rotates to keep a moving subject framed.
camera rotates horizontally to keep the subject centred
Tilt reveal
tilt_revealCamera rotates vertically to reveal the subject progressively.
camera tilts upward, revealing the body from the feet to the head
POV (head-mounted)
pov_handheldCamera occupies a participant's viewpoint and moves with their body.
camera is at eye level of one participant and moves with their body, first person view
Rack focus
rack_focusFocal plane shifts between subjects; camera body static.
camera stays still, focus shifts from the foreground to the background
Freeze orbit (bullet time)
freeze_orbitSubject motion stops while the camera continues to travel.
subject motion freezes in place while the camera continues to move around them
Tempo
The frequency figure is an authoring aid for video prompts, not a measurement.
- Still
No repeating motion.
- Slow~0.5 Hz
Deliberate, unhurried repetition.
- Moderate~1.5 Hz
Steady, sustainable repetition.
- Fast~3 Hz
Rapid repetition.
- Frantic~5 Hz
Maximum-rate repetition, often with irregular timing.
- Variable
Tempo changes within the beat (building or slowing).
Loop type
- One shot
Plays once; start and end states differ.
- Seamless loop
Last frame matches the first; repeats without a visible cut.
- Ping-pong
Plays forward then reverses. Suits symmetric reciprocating beats.
- Beat chain
One segment of a multi-clip sequence; the end state is the next clip's conditioning frame.
Contact continuity
Whether contact persists through the beat. A quality-control axis: loss of contact geometry across frames is the dominant failure mode on multi-figure scenes.
- Not applicable
Solo beat; no inter-participant contact.
- Maintained
Contact persists for the whole beat. Easiest case for a video model to hold.
- Intermittent
Contact breaks and re-forms cyclically. Highest risk of geometry drift.
- Breaking
Contact is established or lost once during the beat.
Open data, CC BY 4.0. Full dataset on Hugging Face →